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Take the Fall [Outlaws of Thunder Junction]

$010
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Description

Set: Outlaws of Thunder Junction
Type: Instant
Rarity: Common
Cost: {U}
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Dewey had been fed on every aspect of the plan... except the bit where he was left holding the bag.

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$010
Magic: The Gathering

Take the Fall [Outlaws of Thunder Junction]

Set: Outlaws of Thunder Junction
Type: Instant
Rarity: Common
Cost: {U}
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Dewey had been fed on every aspect of the plan... except the bit where he was left holding the bag.

Title

  • Near Mint
  • Lightly Played
  • Moderately Played
  • Heavily Played
  • Damaged
  • Near Mint Foil
  • Lightly Played Foil
  • Moderately Played Foil
  • Heavily Played Foil
  • Damaged Foil
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